Repo-aware setup
A CLI and MCP server statically read your routes, analytics calls, and product journeys, then draft scored events, multipliers, and levels mapped to what your app actually does.
The blank page is why gamification stalls. Deciding what to score is harder than calling the API — so the agent does it from your real code, and you approve a diff.
GameLayer drafts from a text prompt; Trophy hands you SDKs to wire by hand. Nobody reads your repository.